Thursday, 13 June 2013

LO1

1. Understand characteristics of different acoustic environments in relation to recording sound. Indoor acoustics: the principles of sound and acoustics; studio-based acoustics; live room; dead room; insitu recording; surface types and properties; reverberation; sound proofing; making the most of available acoustic areas; screening
Outdoor acoustics: actuality; sound bites; background atmosphere; unwanted noise; unwanted ambience; wind noise Simulated acoustics: effects units; processors; compression and limiting; computer-based software; surround sound; mono; stereo; multi-channel; phase; pitch; time delay; indirect recording


http://www.youtube.com/watch?feature=player_embedded&v=tcmwVZ38vUE


Indoor acoustics:

the principles of sound and acoustics;
studio-based acoustics;
live room; dead room;
insitu.recording;
surface types and properties;
reverberation;
sound proofing;
making the most of available acoustic areas;
screening

Outdoor acoustics:

actuality;
sound bites;
background atmosphere;
unwanted noise;
unwanted ambience;
wind noise
Simulated acoustics:
effects units;
processors;
compression and limiting;
computer-based software;
surround sound;
mono; stereo; multi-channel;
phase; pitch; time delay;
indirect recording.


Microphone postions, and placement for:
 Unidirectional dynamic microphones should be used to record voice.
The microphone should be well away from any walls, and the area behind the person singing should be non-reflective. This could be an area of foam tiles. But one point to watch out for is that, in rooms where a lot of damping material has been applied, you'll often find that it only absorbs effectively down to around 250-300Hz.
When setting up the mic it should be a couple of feet from the centre of the room. You should firstly make a test recording using no processing at all to see if the basic tonality is OK. If it's not, it will most likely be the room or the mic placement. Try more hanging absorbers and move the mic around relative to the walls.


Acoustic
When recording acoustic instruments, a gutair for example, you should place one mic three to six inches away directly infront of the sound hole, then put another microphone of the same type four feet away. This will allow you to hear the instrument and an element of room ambience. Record both mics dry and flat each to its own track. These two tracks will sound vastly different. If you combine them it may provide a open sound with the addition of the distant mic.





Percussion

http://www.shure.com/idc/groups/public/documents/webcontent/us_pro_micsmusicstudio_ea.pdf


For this assessment we had to record being in a quiet environment and then a separate recording in a loud environment. We had to explain in our recording what we could hear or see that was making the noises our recorder was picking up. Then we were asked to analyse the recordings and explain in detail what was going on in each recording and what was making the noise and compare the difference between recording in a quiet environment and a loud environment.

 

Me and two other students in the class went in to the library and turned the microphone on, as we were in a library it was hard to pick up any sound at all as everyone had to be quiet. The only sounds we really picked up where the movement of chairs or typing on a keyboard. There were a few coughs as well but they sounded quite distant. If I was to record again I would do it in a slightly louder environment as more sounds would be picked up.

 

We went on to record on a busy road in Henley, you can tell cars are approaching because the pitch is deep but the noise is getting gradually louder and louder until it is right next to us and the car noise is at its highest volume possible then the volume of the car gradually starts decreasing more and more until it’s gone. The recording was disrupted by college students walking to lessons. The rest of the clip was without us saying anything into the mice what we could see or hear. The noises in the last 20 seconds of the audio clip were just cars deep pitches growing louder and louder in sound as they got closer and then gradually becoming quieter as they drove further away from us.

 
All the equipment worked well. One minor item that could have been useful is, if we had a wind shadow; they are small devices that can usually fit around the edges of mikes to protect them from picking up the annoying wind noise like ours did.

 We were told to record an interview between two people (interviewer and interviewee) plus the one extra person who would record the interview. The interview had to be recorded inside a room/ building and was not allowed to be recorded outside. The interview could not be made up and had to be a real interview either from the internet or a magazine.

The interview recording analysis
I recorded Hayley speaking about working a super drug I was interviewing her, and Carrie recorded it. We did it in our classroom. At the first 20- 30 seconds of our interview I deliberately held the mike behind the two people talking during the interview. After that I then held the mike close to each person face. After the first 10 seconds had gone by I then moved the my microphone over the shoulder of the two people doing the interview in turn so you can hear who’s speaking. Overall I think it went ok, however if I was to do it again I would do it in a studio so the sound is of better quality.

 


Wednesday, 12 June 2013

L02

2 Understand conventions in audio production and post-productionTechnical conventions: studio layout and operation; recording and playback formats; file transfer and transfer bays; linear and non-linear recording systems; ISDN; telephone; delay lines; profanity and blasphemy; effects; sequences; production and post-production stages and processes; production roles Legal issues: copyright; performing rights; licences; contracts
Effects presentation

View more presentations from eleanorbutton1234567.

Copyright:
Copyright protects everyone involved in the music industry - from the aspiring artist to the successful best-seller, and from the local independent record company to the large multinational producer. It ensures that all the parties that have had a part in creating the music are rewarded for their work.
Copyright and similar rights protect the true value behind the sale of any musical recording - these rights represent and reward the creativity, sweat and toil of those who create and sell music. The proportion of the price of a CD or cassette accounted for by the cost of manufacturing the product is minimal. The real value is in the rights and the creativity that they protect.

Live Performances:

Performing rights are the right to perform music in public. It is part of copyright law and demands payment to the music’s composer/lyricist and publisher (with the royalties generally split 50/50 between the two). Public performance means that a musician or group who is not the copyright holder is performing a piece of music live, as opposed to the playback of a pre-recorded song. Performances are considered "public" if they take place in a public place and the audience is outside of a normal circle of friends and family, including concerts, nightclubs, restaurants etc. Public performance also includes broadcast and cable television, radio, and any other transmitted performance of a live song.

Licenses:

A license may be granted by a party (licensor) to another party (licensee) as an element of an agreement between those parties. A shorthand definition of a license is an authorization (by the licensor) to use the licensed material (by the licensee).
In particular, a license may be issued by authorities, to allow an activity that would otherwise be forbidden. It may require paying a fee and/or proving a capability. The requirement may also serve to keep the authorities informed on a type of activity, and to give them the opportunity to set conditions and limitations.

Contract:

A contract is an agreement having a lawful object entered into voluntarily by two or more parties, each of whom intends to create one or more legal obligations between them. The elements of a contract are offer and acceptance by competent persons having legal capacity who exchange consideration to create mutuality of obligation.







Tuesday, 11 June 2013

LO3

3 Be able to capture and record sound from different sourcesAudio capture: studio and outside broadcast; interviews; atmosphere; live performances and conferences;
monologue; dialogue; group debate; audience interaction; participation
Microphone types and characteristics: dynamic; capacitor; electric condenser; ribbon; carbon; crystal
hand-held; stand; tie-clip; rifle; boom; associated polar diagrams (omni, cardioid, hyper-cardioid); radio
microphones
Pre-recorded sources: DVD; CD; tape; hard disc; MiniDisc™ sound file formats, eg MP3; file conversion;
as-live recordings; live recordings; concerts; interview material; commentary; library material
Recording equipment: interfaces; cables and gain stages; mixer inputs and outputs; signal flow and levels;
metering and monitoring; the integrity of the sound signal; direct injection; multi-track; stereo and singletrack
recording; analogue recording; digital recording; linear; non-linear; CD; DVD; hard disc












How to use the corg.

Evidence of recording




Korg transfer instructions

1. Correct song file

2. Press store then locate 1

3. Jump to end of recording

4. Store locate 2

5. Press track until you reach copy track screen

6. Move to the bottom left

7. Turn the jog wheel until you hit 1-4

8. Move cursor to right hand side until 1 it reaches clip 4

9. Move cursor over to execute

10. Press enter then yes

11. Press track until you reach export

12. Press enter select usb select ok

13. Select execute then ok

14. If error connect midi lead

15. Press system usb until you reach check drive

16. Select usb

17. Open folder to view folder

18. Go to the korg

19. Select the wav folder files

20. Exit usb mode on the korg

21. To reset press song

22. Open Cubase import files

23. Import audio

24. Select copy to working directory

25. Select different tracks
CD:

The compact disc, or CD for short, is an optical disc used to store digital data. The format was originally developed to store and play back sound recordings only (CD-DA), but was later adapted for storage of data (CD-ROM)
DVD:

DVD is an optical disc storage format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than compact discs while having the same dimensions.

Tape:

The Compact Cassette or Musicassette (MC), also commonly called cassette tape, audio cassette, or simply tape, is a magnetic tape recording format for audio recording and playback. Compact cassettes come in two forms, either already containing content as a pre-recorded cassette, or as fully recordable "blank" cassette. It was designed originally for dictation machines, but improvements in fidelity led the Compact Cassette to supplant the Stereo 8-track cartridge and reel-to-reel tape recording in most non-professional applications.

Hard disk:

A hard disk drive (HDD) is a data storage device used for storing and retrieving digital information using rapidly rotating discs (platters) coated with magnetic material. An HDD retains its data even when powered off. Data is read in a random-access manner, meaning individual blocks of data can be stored or retrieved in any order rather than sequentially.

MiniDisc:

The MiniDisc (MD) is an obsolete magneto-optical disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data. The music format was originally based exclusively on ATRAC audio data compression, but the option of linear PCM digital recording was later introduced to attain audio quality comparable to that of a compact disc.


 


Tuesday, 4 June 2013

LO4


Be able to mix and edit recorded soundMixing audio: for radio; for music; sound for games; mixing for record release; production possibilities;
audio post-production; live sound; recordings; studio recordings; analogue; computer-based software;
compression and equalisation; the use of reverberation and effects; synchronisation; recording and
sequencing software; midi; synthesisers; sampling software
Editing: speech; music; background noise and ambience; content; corrections; linear editing; non-linear
editing; edit lists; play lists